![]() animation.ender_dragon.neck_head_movement.playanimation sit sleep 0 "!query.is_on_ground" History Bedrock Edition Once leaving the ground, the foxes become in sleep state: Make the foxes sit down until they leave the ground. Sends the animation request to clients for processing. If entity: target fails to resolve to one or more online entities (named players must be online) The arguments are not specified correctly Should be an animation controller name (such as _v2.move), or an animation controller defined under the Json path "minecraft:client_entity"."animation_controllers" in the /entity/.entity.json file. And it must be either a single word (no spaces) or a quoted string. And it must be a single word that has no space or a quoted string. Specifies the conditions for stopping animation.Ĭontroller: string: basic_string Must be a string. Stop_expression: string: basic_string Must be a string. Specifies the duration of the gradient animation. Specifies the animation after the first animation stops playing.īlend_out_time: float: float Must be a Single-precision floating-point format number. Should be an animation name, or an animation defined under the Json path "minecraft:client_entity"."animations" in the /entity/.entity.json file. Next_state: basic_string Must be a string. ![]() v1.0 to the end of an animation name because it generates many molang errors while the animation is running, causing the game to lag and possibly crash. ![]() ), or an animation defined under the Json path "minecraft:client_entity"."animations" in the /entity/.entity.json file (e.g. Specifies the targeted entities.Īnimation: string: basic_string Must be a string. Syntax playanimation Arguments Įntity: target: CommandSelector Must be a player name or a target selector.
0 Comments
Leave a Reply. |